Effects Mode on the Gemini
Simple, effective, will blind your eyeballs
Effects Overview
The Gemini family of lights has a dedicated Effects Mode for creating a wide range of dynamic lighting effects. This mode is available in both Manual control and DMX control options (Profiles 13 & 14)
Each effect can be customized to create thousands of variations. This article provides a detailed description of each effect parameter and how it is accessed and controlled through the on- board user interface
The following Effects are included:
Emergency!
Fire
Fireworks
Hue Burst
Lite-ning
Paparazzi
Party Lites
Pulsing (Ramp Up/Ramp Down
Squares (Sharp Pulses)
Strobe
TV/Monitor
Effects Control
Effect parameters are controlled and adjusted using the three knobs next to the display screen. The configuration of these controls is displayed on the interface screen. In general, the DIM knob will control the dimming parameter of the effect. Pressing the MENU knob will Change Parameter Rows (when available) and turning a knob will adjust the associated parameter’s value. Using these basic rules, it’s very easy to dial in the exact effect you are looking for.
To enter Effects Mode,
press the MENU KNOB to open the main menu and scroll to EFFECTS MODE by twisting the MENU KNOB
Press the MENU KNOB to enter Effects mode.
Within Effects mode, turn the MENU KNOB to choose a particular effect and press the MENU KNOB to activate the selected effect.
The interface will switch to Parameter Control Mode, where you can customize the individual parameter of the selected effect.
Effects as User Presets
Once you’ve configured an effect to your liking it can be saved as a Preset. First, ensure the Preset Selector is set to the A side (the light next to the “A” will be illuminated). Press and hold any of the six Preset buttons until the acknowledgement screen appears and the current effect will be saved into the selected preset location.
To recall a preset, simply press the Preset button and the effect will be recalled. Note: this will replace the current fixture configuration, so be sure to save any current settings as a separate preset before recalling.
Detailed Effects Breakdown
Emergency!
Simulates flashing lights for various types of emergency vehicles
Menu | CCT | DIM | |
---|---|---|---|
Turn | Pulses | Colours | DIM |
Select groups of 1,2,3,4,5 pulse | Select from: Blue; Red; Amber; Blue/Red; Blue/Amber, Blue/White; Blue/Red/White | 0 = No Output 100 = Full Output |
Fire
Simulates a wide variety of fire effects from a match to a candle to a bonfire
Menu | CCT | DIM | |
---|---|---|---|
Turn | HUE | SAT | DIM |
Color wheel in degrees Red = 0 Green = 120 Blue = 240 | Purity of the HUE 0 = White (5600K) 100 = Pure Color | 0 = No Output 100 = Full Output | |
Turn | Rate | Depth | |
Adjust the flicker rate of the flames Eg: 1 = Slow flicker 100 = Fast flicker | Adjust the range of the intensities of the flames Eg: 0 = No change in intensity 100 = Large range in intensity | ||
Press | Change Row | Colour Mix | |
Select how intensity affects HUE Eg: 1-CLR = Only selected HUE used NARROW = Intensity affects HUE slightly MED = Intensity affects HUE moderately WIDE = Intensity affects HUE greatly | |||
Notes: COLOR MIX: Larger intensities lower the HUE value RATE: Smaller values used for larger flames, larger values used for smaller flames. Ex. CandleRATE = 80 DEPTH: Smaller values used for smaller flames, larger values used for larger flame |
Fireworks
Simulates a fireworks display
Menu | CCT | DIM | |
---|---|---|---|
Turn | Freq | Colours | DIM |
Adjust the amount of fireworks bursts per time Eg: 0 = No bursts, 50 = Medium number o | Select the colors used in the fireworks: Red/White/Blue - Red/Green/Blue - 6-Color | 0 = No Output 100 = Full Output | |
Press | Sustain | Trig | |
Select the fade time of the bursts SHORT = Burst decays quickly MED = Burst decays moderately LONG = Burst decays slowly | Trigger the bursts manually, regardless of the FREQ setting |
Hue Burst
Bursts of multiple 36 millisecond pulses. Can be used to simulate muzzle flashe
Menu | CCT | DIM | |
---|---|---|---|
Turn | HUE | SAT | DIM |
Color wheel in degrees: Red = 0 Green = 120 Blue = 240 | Purity of the HUE 0 = White (5600K) 100 = Pure Color | 0 = No Output 100 = Full Output | |
Turn | Gap | Off Time | Qty |
Adjust the amount of time in between pulses in a burst Adjustment Range: 36 to 400 milliseconds | Sets the repetition rate of the bursts while in LOOP MODE | 1 = Single pulse/burst 16 = 16 pulses/burst | |
Press | Change Row | Mode | Trig |
Select LOOP MODE or MANUAL MODE | Press to trigger the burst manually at any time | ||
MANUAL MODE = TRIGGER the bursts manually LOOP MODE = Bursts repeat as determined by OFF TIME setting | |||
Notes: GAP formula for muzzle flashes: GAP= ((1/(RPMs/60)) - 0.036)x1000 Typical GAP settings for muzzle flashes: - 833RPM = 36 GAP - 700RPM = 50 GAP - 600RPM = 64 GAP |
Lite-ning
Simulates lightning flashes
Menu | CCT | DIM | |
---|---|---|---|
Turn | Rate | CCT | DIM |
Adjust the speed of the undulations of the lightning intensity 1-10 | Adjust the CCT of the light output from 2700K to 6000K | 0 = No Output 100 = Full Output | |
Press | Select LOOP MODE or MANUAL MODE MANUAL MODE = Activate the lightning manually LOOP MODE = Lightning is output continuously | Press to activate the lightning while in MANUAL MOD |
Paparazzi
Simulates camera flashes
Menu | CCT | DIM | |
---|---|---|---|
Turn | Freq | CCT | DIM |
Adjust the amount of flashes per time Eg: 0 = No flashes 100 = Large amount of flashes | Adjust the CCT of the light output from 2700K to 6000 | 0 = No Output 100 = Full Output | |
Press | Flash | Trig | Trig |
Select the type of flash Eg: 50ms = Short flash 100ms = Med flash 150ms = Long flash BULB = Flash with decay | Select LOOP MODE or MANUAL MODE MANUAL MODE = Trigger a flash manually LOOP MODE = Flashes are output continuously | Press to trigger a color change |
Party Lights
Colored light changes at regular intervals to simulate club or party lighting
Menu | CCT | DIM | |
---|---|---|---|
Turn | Rate | Type | DIM |
Adjust the amount of color changes per time Eg: 0 = Long time between changes 100 = Short time between changes | Select the type of Lite Show PULSING = Light fades down and up between colors Chase = Light cross-fades from color to color Blend = Color is continuously output from the HUE color wheel | 0 = No Output 100 = Full Output | |
Press | Select colors used in the show while in PULSING or CHASE modes - Red/White/Blue - Red/Green/Blue - 6-Color - 12-Color - Random | Press to trigger a color change |
Pulsing (Ramp Up/Ramp Down
Light output level increases and decreases over a set period of time, creating a pulsating effect
Menu | CCT | DIM | |
---|---|---|---|
Turn | Hue | SAT | Dim |
Color wheel in degrees Red = 0 Green = 120 Blue = 240 | Purity of the HUE 0 = White (5600K) 100 = Pure Color | 0 = No Output 100 = Full Output | |
Turn | Ramp T | On Time | Off Time |
Adjust the amount of time for the pulse to ramp up The same value is used for ramp down Eg: 40 = Fast Ramp 2000 = Slow Ramp | Adjust the amount of time between the end of ramp up and beginning of ramp down Eg: 25 = 25 ms before ramp down 5000 = 5 sec before ramp down | Adjust the amount of time between pulses while in LOOP MODE | |
Press | Change Row | Mode | Trig |
Select LOOP MODE or MANUAL MODE MANUAL MODE = Trigger a flash manually LOOP MODE = Flashes are output continuously | Press to trigger the pulses manually at any time |
Squares (Sharp Pulses)
Alternate the light output level between a high and low value either on a regular interval or when triggered manually - this creates very abrupt changes in light level output
Menu | CCT | DIM | |
---|---|---|---|
Turn | Hue | SAT | DIM |
Color wheel in degrees Red = 0 Green = 120 Blue = 240 | Purity of the HUE 0 = White (5600K) 100 = Pure Color | 0 = No Output 100 = Full Output | |
Turn | On Time | Off Time | Bias |
Adjust the pulse duration in milliseconds Eg: 30 = 30 ms pulse 5000 = 5 sec pulse | Adjust the amount of time between pulses Eg: 30 = 30 ms OFF TIME 5000 = 5 sec OFF TIME | Adjust the light output level while between pulses | |
Press | Change Row | Mode | Bump |
Select LOOP MODE or MANUAL MODE MANUAL MODE = Activate the pulses with BUMP Only LOOP MODE = Pulses repeat as determined by OFF TIME setting | Press to activate the pulses manually at any time |
Strobe
Momentarily increase the light output level on a regular interval, for a flashing effect
Menu | CCT | DIM | |
---|---|---|---|
Turn | Hue | SAT | DIM |
Color wheel in degrees Red = 0 Green = 120 Blue = 240 | Purity of the HUE 0 = White (5600K) 100 = Pure Color | 0 = No Output 100 = Full Output | |
Turn | RPM | Duty | Bias |
Adjust the ON/OFF RATE Eg: 30 = 30 RPM (.5HZ) 1000 = 1000 RPM (16.7HZ | Ratio of ON-TIME vs OFF-TIME Eg: 40 = 40% ON, 60% OFF 60 = 60% ON, 40% OFF | Adjust the light output level while between pulses | |
Press | Mode | Bump | |
Select LOOP MODE or MANUAL MODE MANUAL MODE = Activate the pulses with BUMP Only LOOP MODE = Pulses repeat as determined by OFF TIME setting | Press to activate the pulses manually at any time | ||
Notes: The DUTY setting can be used to create non-symmetrical flashing patterns where the light is,for example, ON for a very short portion of each time interval and OFF for a longer portion. This allows very precise control of the flash pattern |
TV/Monitor
Simulates the varying light and color output of a Television or Computer Monitor
Menu | CCT | DIM | |
---|---|---|---|
Turn | Rate | Motion | DIM |
Adjust the amount of Scene Changes per time 0 = No Scene Changes 100 = Frequent Scene Changes | Adjust the amount of variations within a scene 0 = No variations 100 = Frequent variations | 0 = No Output 100 = Full Output | |
Press | Range | CCT | Trig |
Set the amount of variation (+- Green) due to Scene Changes or MOTION SML – Small MED – Medium LRG – Large | Select the general CCT of the effect. WARM= Less than 3800K NEUT= 3800K < CCT < 4900K COOL= >4900 | Press to trigger a Scene Change at any time |